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ARM Mali-G52 vs ARM Mali-G31 MP2
![]() ![]() Compare the technical characteristics between the group of graphics cards ARM Mali-G52 and the video card ARM Mali-G31 MP2. We also have a comparison of the respective performances with the benchmarks, the power in terms of GFLOPS FP16, GFLOPS FP32, GFLOPS FP64 if available, the filling rate in GPixels/s, the filtering rate in GTexels/s. Note: Commissions may be earned from the links above.This page contains references to products from one or more of our advertisers. We may receive compensation when you click on links to those products. For an explanation of our advertising policy, please visit this page.Specification comparison: ARM Mali-G52 MP82018 Q1 16 nm 650 820 512 0 8 128 18.08 217.6 ARM Mali-G52 MP62018 Q1 16 nm 820 512 0 6 96 6.8 157.4 ARM Mali-G52 MP42018 Q1 16 nm 650 820 256 0 4 64 9.04 108.8 ARM Mali-G52 MP32018 Q1 16 nm 650 800 256 0 3 48 6.78 81.6 ARM Mali-G52 MP22018 Q1 12 nm 850 950 128 0 2 32 4.52 54.4 ARM Mali-G52 MP12018 Q1 16 nm 650 800 128 0 1 16 2.26 27.2 ARM Mali-G52 MC22018 Q1 16 nm 820 128 0 2 32 2.26 54.4 ARM Mali-G52 MC12018 Q1 16 nm 650 800 128 0 1 16 2.26 27.2 ARM Mali-G52 3EE MC22018 Q1 12 nm 850 950 128 0 2 32 4.52 54.4 ARM Mali-G52 2EE MC22018 Q1 16 nm 820 128 0 2 32 2.26 54.4 ARM Mali-G52 2EE MC12018 Q1 16 nm 820 64 0 1 16 1.13 27.2 ARM Mali-G31 MP22018 Q1 28 nm HPM 650 64 0 2 32 0.43 20.8 Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability. The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage. The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units. Performance comparison with the benchmarks: FP32 Performance in GFLOPS ARM Mali-G52 MP8 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ARM Mali-G31 MP1 GadgetVersus.com 漏 2024 - About us - XML sitemap - Privacy policy - Advertising policy - Contact Disclaimer: When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network. As an Amazon Associate I earn from qualifying purchases. This page includes affiliate links for which the administrator of GadgetVersus may earn a commission at no extra cost to you should you make a purchase. These links are indicated using the hashtag #ad. Information: We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer's website to find the latest up-to-date information regarding the specifics of these products. |
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